The coming of Winter in its stormy and unrelenting form, challenging the colony to survive through its long duration.Īdding quests, giving some love to the World Map, initial steps towards a more streamlined exploration, a more robust overlay system, improved tech tree visuals and more. Surviving Games at Paradox Insider and an Update on Surviving the AftermathĪ series of improvements that go to the very foundation of the game by changing how the game flows and is balanced Overhauling core features like colony terrain and deposit generation, new outpost system, Steam Workshop support, as well as many AI and quality-of-life improvements.Ĥ new updates coming to Surviving the Aftermath as part of polishing in early access Other improvements involve new building-based colony exploration, prefabricated buildings for game start and a number of quality-of-life improvements from research queue to carrier limits and more. Improving the existing featuressuch as more accurate information in building info panels, world map bandit combat, combat balance changes in the colony and a new, more proactive way of acquiring specialists.Īdding depth to the world map by expanding on outposts and bandit combat. The biggest update yet to StA includes changes/reworking for: the production chains, resource requirements, gameplay progression, the tech tree, rewritten events and quests, implemented a new happiness system, and added new buildings to push the game towards our original vision. The long-awaited Update 1.0 to mark the end of the early access period Uncover some of the mysteries behind the apocalypse and how the world ended the way you see it nowįuture planned content updates for Surviving the Aftermath Developer diaries are articles, sometimes accompanied by videos, published by Paradox to describe the game design in detail.Īll developer diaries about the base game during its early access period.
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